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Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS

Metroid: Samus Returns - Nintendo 3DS

Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS Metroid: Samus Returns - Nintendo 3DS
$ 44.65

Score By Feature

Based on 1,838 ratings
Packaging
9.76
Giftable
9.35
Customer service
9.76
Delivery
9.60

OveReview Final Score

How Our Score Is Calculated

Product Description

The 3D visuals and color scheme of this action-packed, side-scrolling shooter have been completely changed to capture its engaging and immersive 3D experience
A wealth of new content is added to the classic Metroid II - Return of Samus gameplay, including a number of abilities that utilize a mysterious energy resource called Aeion and a new ending.
You can use the 360-degree free aim mode and make powerful Melee counterattacks.
uncover-and if you uncover enough of them, you may even be able to unravel the mystery of the past of the planet SR388, too.
The rating has yet to be given

Questions & Answers

Is it necessary to have the new 3DS to play this game?

There are several systems on which the game can be played I have the new Nintendo 3DS XL...I have the new Nintendo 2DS...I have the new Nintendo 3DS XL...I have the New Nintendo 3DS XL...

There are no savings for this game in Prime?

I am not seeing any prime discounts

When playing this game on Easy, how difficult is it for someone who always plays their games ?

Even though the game is difficult, there are many save and checkpoint locations. Along with the standard save points, the game also provides you with a checkpoint after each elevator ride and before and after each boss fight. Despite the fact that you will probably die more in this game than in other Metroid games, the consequences of dying are not quite so severe as they are That seems like a good balance to me.

For a Spanish speaking kid, I would like this as a gift. Are there any plans to support it?

Answer in a few words A short answer is yes A long answer is no Similarly, according to the case, the developer, MercurySteam, is a Spanish company located in San Sebastian de los Reyes, Spain. The game is also described as "Content of the game in Spanish" in the case.

Selected User Reviews For Metroid: Samus Returns - Nintendo 3DS

I'm happy that Samuel has returned
5/5

The wait has been The newcomers and Metroid fans alike can dance together -- It's been a decade since Metroid last played side-scrolling action, and now we have the game we deserve after a 10-year break. It's just four or five hours in, and I'm about 20% done, so that gives you an idea of how big it is. As I have loved all the other Metroid games in the series, I tend to dig around for hidden upgrades and shortcuts. However, I can mention this only as a warning There is a lot of difficulty in this Super Metroid won this category for now since I have died WAY more than I have in other games (except maybe in Trials), even when I was on Normal difficulty. Although it can be frustrating at times, it isn't difficult at all. There are no save points in other Metroid games, so you don't have to start over from the last save point every time you lose a boss fight. In this way we avoid the frustrating and time-consuming task of going back to the boss over and over again each time you fail to defeat him. Rather than throw my controller at the wall when I get frustrated because I spent more time walking to the boss than actively fighting him, this allows me to memorize the patterns and attack patterns of the boss. I feel I must still write my thoughts about how much I love the game, despite the fact that I'm not totally finished with it yet. Despite the fact that you can only move side-scrolling, the 3D environment is gorgeous. Seeing this reminds me of how I used to get hooked on the old games when I was a kid, but it has a lovely and refreshing polish to it now. Samus has returned, and we know it was worth the wait.

Mara Soto
Mara Soto
| Jun 17, 2021
Bringing back the form of the past
5/5

In the second part of the cycle, the following occurs One of the most brilliant elements of The Return of Samus is its amazing ending, which ultimately leads directly The original Gameboy game was actually quite impressive for a Gameboy game and managed to evoke classic Metroid tropes such as a great atmosphere and sense of being lost. Sadly, that version has not aged well, so finding it is also fairly difficult. Samus Returns can be seen as a remake of Samus Returns. In a nutshell, it is a remake, but also an update. As a result, combines some of the best qualities of the classic 2D Metroid games with those of Metroid Prime. The result is one of the best Metroid games we've seen in about This video game is basically based on the classic Samus Returns storyline. Musus has destroyed Mother Brain, and is now moving on to the Metroid homeworld of SR388, where he intends to end the Metroid threat for good. It will be her job to eliminate the Metroids one at a time on their homeworld. Her level of danger increases as she sinks deeper into the water. Throughout the remake she is going to face an entirely new set of While the storyline of Metroid is simple, what makes it fun is seeing what unfolds from what you discover in your explorations. The Metroid Samus Returns game offers plenty of opportunities to do that. But the focus of the game has never been really on the story. While the most story heavy game in the series (Metroid Fusion) ended up telling a GREAT story on its own, linearity will usually follow a game that has a lot of story. Metroid Returns relies heavily on the environment and the players' deductions to figure out what's going on, since the game is more exploring than doing that. Despite that, Metroid can still be referred to as It would also be misleading to call Samus Returns a nonlinear experience. There are specific areas of the game that open up at a time. Your objective is to go foraging through these areas and defeat enough Metroids until a pool of acid is lowered even further so that you can explore in more depth. Until the end of the game, the details of the game are not revealed. However, this doesn't mean there is no exploring to be done. Fortunately, there are plenty of options. Basically, what it means is that the exploration is a lot more controlled than it seems. While exploring, your aim is often to find a Metroid and destroy it. As a result, as you explore already, you will often traverse most of the areas you're interested in. However, exploration isn't the only thing you can do. The game features power-ups like previous Metroid titles, which will eventually enable Samus to perform even better. While the original game had a surprisingly large number of power-ups for a simple game, Samus Returns expands upon them by including power ups that would later appear in other Metroid games such as the gravity suit, the hook The additions in the game are all well woven in, and you'll have to use them in order to progress. As you discover that you must return to previous areas before you can find everything, the exploration becomes even more exciting. Thus, it's a linear but still fun exploration. It's more controlled and linear, but it's still fun nonetheless. The most part. This game offers Aeion abilities as a way to make Metroid Samus Returns more accessible. This scanner opens up most of the map and indicates any hidden power ups or strange blocks that can be destroyed by You can do this as an option, but it's better to have more die-cuts The excitement of exploring Metroid probably needs to be a bit more exciting for Metroid fans. In any case, I find it most fascinating to find powerups (whether it is releasing more missiles or generating more energy tanks) because a lot of them are like solving puzzles. If finding them seems too easy, rest assured that the game will make sure you understand its mechanics to help you acquire them. Typically, they aren't hard to obtain, but if they seem too easy, you will be assured of their difficulty. As a result of Samus' other Aeion abilities, she can do things like slow down time, use a rapid fire effect, or place an extra shield to absorb Musus can also be held down in order to get precise aim if the player holds down the As a result, more accurate shots can be taken, and you will know if you have hit something because the lock on sight line will change colors if you have hit something. You'll be surprised at how challenging Samus Returns can actually be, even though all of those capabilities seem like they would make it an easy game. To master the main boss fights in Samus Returns, you will need to have excellent pattern recognition skills and master one of the best new features Counts the number of melee strikes. You may see enemies flash and come in for an attack on occasion. As Samus executes a melee counter at precisely the right time, a stunned enemy will be stunned for a short time and Samus will be able to shoot without difficulty. Not only are standard enemies affected by this, but bosses and Metroids can also become effected by it. Fighting a lot of Metroids (and you will be fighting a lot of them) will require you to master this technique, and since you'll likely be fighting so many of them, you'll learn it without realizing it. While the game's difficulty is definitely more top-heavy, the game's strategy and pattern are quite similar. The first and middle parts of the game are quite challenging, but the last third or so of the game is not so challenging. While the difficulty seems fair, it is still quite difficult. There's no cheap tricks from your enemies that can keep you from finding a way out of this game. In general, all of the attacks launched into by the enemies are telegraphed and can be dodged or countered, all you need to do is learn how they work. The bosses and Metroids, in particular, take longer to defeat than most enemies. In the process of failing and learning the attacks of your enemies, you'll find it isn't really that challenging. In contrast to other Metroid games, you not only have a lot of save rooms and warp rooms, but there is also a checkpoint system outside of boss battles and Metroid battle so that you do not have to start all over at the The only issue with Metroid is that the fights with the Metroids often become repetitive. There are several new variants throughout the game, but most of the time you'll fight the standard alphas more than anything else, and the layout of the arenas rarely varies. There are other types introduced eventually. They do things like run to other rooms, but after awhile you wish that there had been more thrown in there to spice this monotonous game up. As an example, the game has three specific boss fights, but there were definitely more that could have been added. It's true that some Metroid games offer new features and gimmicks, but after you've faced your tenth alpha Metroid, the experience feels more like a bump in the road then a real As for bosses, you actually do encounter quite a few of them during the game, because the battles go in phases that require you to recognize patterns, and by the end you'll be tested on how well you understood You'll be tested to your limit in these thrilling, exhilarating and lengthy boss fights. Despite the fact that they are challenging, I never felt frustrated when I lost. I did that in part because punishment was usually just a step away from me and I liked the idea that I screwed up, rather than something unfair happened to me. As a measure It is fun to learn from Samus Returns, and that is why it is such a great game. There have also been updates to the graphics and audio. It's great to see Metroid Samus Returns in a new, modern style. It can be found in section With its slick graphics and in-depth environments, it's a great looking 3D model. A lot of the themes are remixed from previous Metroid titles, making the soundtrack quite good as well. Some days, I wished I could play Metroid II more There are tracks to be updated for Return of Samus but I will have to let them go. It is the soundtrack's only real issue that it's not done well enough to evoke exploration, but rather evoke action instead. As you would expect, the last third or so of the game is a lot of action, with enemies basically scattered throughout. In some way, this feels strange considering that the original game dealt with so much isolation as you made your way farther and further into this planet. I did not want to disappoint you by introducing you to I thought it was a nice touch of narrative that (whether there was a meaning behind it or not) contributed towards making the final moments of the game There is no sense of that It is true that your mileage may vary on that point, but one thing that the original game was certainly not guilty of was drowning its final moments It was especially nice and subtle at the end of the original. It doesn't do that in the 3DS remake. Although it may be more exciting and it's a ton of fun to play, Super Metroid certainly doesn't make any more sense after this. It is nothing more than nitpicks from a fan who liked the original, so don't take the criticisms to heart. Although the original game was limited by the Gameboy, part of the reason the atmosphere was what it was was because of its limitations. Such restrictions are not present in the remake for the 3DS. Here, they use the environment to great effect, as well as the hardware. It is overall a really good Metroid game, that has to be the most important aspect. With Samus Returns being a remake of the 3DS original, I find it an apt title as the game is really Samus returning. The following were released after After the most mixed reception any game in the series ever received, it seemed like the entire series would be in chaos after the other M game. the follow up to Metroid was called Metroid Federation Force, a game that didn't feel like Metroid at all. It feels like a return to form to have this gem of a game on the 3DS. Apart from a few minor problems and nitpicks, Metroid Samus Returns is a worthwhile game to play and worth investing your time.

Natalie Gill
Natalie Gill
| Dec 08, 2020
As with most games, Samus Returns is a game that can easily sink several hours into one sitting
5/5

a bit of a noob to the Metroid series. I adore the idea behind the game (as I do Final Fantasy) and have several of the games as well, but have yet to complete a game or get anywhere near where it should be. Even though I am new to the series, I find that Samus Returns is a very easy game to spend quite a bit of time in during a single play session since the game is highly addictive and it is not easy in any way. I think this is an example of a master class in the platforming genre. The game just seems right when you play it, like other platformers should strive to be as good as. Each level offers a unique experience, and those who take their time and explore every corner will be rewarded with a great level design. After defeating a boss and being locked up in the boss's chamber, it was like being in a curse The room with no way out could only be due to a glitch in the game and that I had to restart it, but in reality I only had to lay explosives around the entire stage in order to reach the one block that revealed One complaint I have would be that there are certain hand configurations you have to use, which eventually lead to my hand cramping My collection of 4DS games is the only one where this occurs, but this does not detract from a game that is nearly perfect for me. This game would have been awesome if it was on the Switch, too!.

Rodrigo Valdez
Rodrigo Valdez
| Jun 08, 2021

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