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Coup Reformation (An Expansion) Coup Reformation (An Expansion) Coup Reformation (An Expansion) Coup Reformation (An Expansion)

Coup Reformation (An Expansion)

Coup Reformation (An Expansion) Coup Reformation (An Expansion) Coup Reformation (An Expansion) Coup Reformation (An Expansion)
$ 7.69

Score By Feature

Based on 2,347 ratings
Value for money
9.49
Easy to learn
9.08
Giftable
8.52

OveReview Final Score

How Our Score Is Calculated

Product Description

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The best-selling coup card game has gotten an expansion.
The Inquisitor is a new role that can be played by up to ten people.
For better play with more players, the Allegiance mechanic has been added.
Please note that this is not the Kickstarter Edition, and the special Kickstarter promos are not included.

Questions & Answers

Customers have complained that the backs of the expansion cards are not the same as the backs of the original coup game cards. Is this a problem that has been resolved or one that continues to exist?

Z is correct, but I must disagree. Wright. On May 5, 2016, I placed an order for the original base Coup. On May 10, 2016, I placed an order for the expansion. The color on the backs of the cards differs enough that a keen observer can tell who doesn't have the Inquisitor. The color tone on the original cards is cool, while the color tone on the expansion cards is warmer. I'm undecided about returning the expansion or simply purchasing a new set to replace all of the original cards.

Is it necessary for me to purchase a copy of Coup to play Coup Reformation?

To play Reformation with the original, you'll need it. Reformation adds two new characters and a new game mechanic to the game, allowing it to be played with more people.

For someone who hasn't played the first game, does this include all of the original cards/tokens, or only the new ones?

No, it includes extra copies of the original cards to allow for a 10-player game, but you must have the original to play.

Is the new card, The Inquisitor, worth it, and what role does it play?

The Inquisitor has the power to demand to see a player's card and force them to exchange it. My eight-year-old daughter and I both enjoy it!

Selected User Reviews For Coup Reformation (An Expansion)

The difference in card color between the expansion and the main set is sufficiently noticeable
3/5

It's an excellent game. It's thrilling to play the Inquisitor. The alliances are the best part of the expansion, as they complicate the game by preventing actions from being taken with just anyone. The issue with the cards is the noticeable color difference between the expansion (which is light grey) and the main set (which has a slight green hue to the gray). Because the new set includes all of the Inquisitors, it's easy to tell if a player has a non-Inquisitors deck. If the color matches the original set, it is an Inquisitor card. As a result, I'm going to get some opaque sleeves.

Sam Cannon
Sam Cannon
| Nov 26, 2021
The game is fantastic
5/5

It's a lot of fun! The original Coup card game gains a lot of new depth with this expansion. The amount of time you can play has been increased, and new strategies have been introduced, forcing you to think in new ways in order to win. According to what I've read, the backs of the cards in this expansion are a little lighter than the backs of the cards in the original Coup game, which could interfere with the game's main mechanic of guessing which cards an opponent has. There is a slight color difference between the cards that I've noticed, but it's very minor, and it hasn't caused me any problems while playing. Side-by-side comparisons have been included. Views of the cards from the side.

Riley MacDonald
Riley MacDonald
| Nov 30, 2021
I'm a huge fan of the Coup expansion
5/5

Coup was a huge hit with us and our friends when I bought it for my wife recently. We purchased the expansion after becoming overly familiar with the original. The expansion adds a new layer of gameplay to the game that I believe was lacking in the original. Alliances are introduced in this layer. The first player in each game must choose between the reformists and the loyalists at the start of the game. The player immediately adjacent to the starting player must be in the opposing alliance to the starting player, and so on for each subsequent player, until half of the players are reformists and the other half are loyalists. Each player has a card with the words "loyalist" on one side and "reformist" on the other, indicating which side they belong to. The twist in this setup is that the majority of the cards you play have no effect on other players in your alliance. Additionally, instead of using a card to perform an action, you can pay one coin to change your alliance or two coins to change the alliance of another player. This adds a layer of complexity because you can avoid being couped by switching alliances at the right time, or you can cause another player to lose by switching alliances in larger groups of players. br>br>Another feature I liked about the expansion was the ability to play with up to ten people. This is accomplished by calculating the number of players and adding one of each card to the deck in proportion to the number of players. br>br>I found that the inquisitor card, which replaces the ambassador, was not as enjoyable as the ambassador because it completely removed a great card and added some rules for a new card that new players might find confusing. I understand that the new card's purpose was to cause sabotage among other players, but I preferred the ambassador to the inquisitor. It is possible to ignore the inquisitor and keep the ambassador, but everyone involved in the game would have to agree on this. br>br>Overall, I enjoy this expansion, with the alliance aspect being my favorite part; I believe it adds depth to the original without being overly confusing (except for the inquisitor). If you enjoy coup and want to add something new and exciting to the game, I recommend picking up this expansion.

Elora Everett
Elora Everett
| Dec 04, 2021
Cards aren't standard size, and the expansion includes a variety of colored cards
3/5

Why? In 2019, I received my product and am writing this review. br>br>I really enjoy this game, but this is terrible. In the product advertisement, there should be a big warning that says "NOT STANDARD CARD SIZE, BECAUSE WE ARE STUPID. " "I shouldn't have needed to look through the reviews to figure this out. " br>br>Your standard card sleeves will not fit this size, and the ones that are available, with the exception of one that is a clear-sleeved card, are all terrible. back sleeve, which is useless if you own the expansion because the print on the back of the expansion is more saturated, making it easier to figure out which cards someone has. br>br>Honestly. I'm not sure who thought making cards this size was a good idea; just keep it simple, stupid.

Bria Chung
Bria Chung
| Jul 16, 2021
This adds a new dimension to an already fantastic game
5/5

While Coup in its base form is a fantastic game, it can become formulaic and reliant on luck. Because some card combinations play better than others, you'll need to rely on them. To counteract these effects, this expansion adds some extra wrinkles. The Ambassador (one of the weaker cards) is replaced by the Inquisitor, who has the same card-swapping abilities as the Ambassador but also has the ability to look at another player's card and force a play deck exchange. There's also the allegiance dimension, which prevents you from acting (e. g. stealing or assassinating) another player who shares your allegiance. You can pay coins to change your or another player's allegiance, which is a general action available to all players and extends the use of coins beyond coups. The money spent on changing allegiances goes to a different pot (the 'Treasury,') and any money not spent on changing allegiances goes to a different pot (the 'Treasury,') as does any money not spent on changing allegiance As an action, the Duke player can take all of the coins in the Treasury, limiting the already-limited amount of coins available. Duke with a lot of power If you're teaching someone how to play this game, I'd recommend starting with the base game for a few rounds before adding this expansion to raise the stakes. br>An underappreciated feature of this expansion is that it keeps everything in the original box! There's no need for rubber bands or zip bags.

Elisha Cantrell
Elisha Cantrell
| Apr 03, 2021

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